A random idea hit me tonight so I spent a few minutes throwing this together. The general idea is the material renders the scene to which it belongs, creating a seemingly infinite cycle. Check it out!
This movie requires Flash Player 9
This movie requires Flash Player 9
Enjoy!
And of course:
10 Comments, Comment or Ping
Very cool effects )
November 2nd, 2007
Andy, that is a fascinating idea, and to awesome effect. Some of the closeup points of view visually remind me of the Peirce series, which can be used in microtonality.
November 2nd, 2007
Fantastic. Works really well. Could be the start of a pretty interesting path.
November 2nd, 2007
Great work, this could evolve into some nice fractal stuff
November 2nd, 2007
Very nice. Excellent work Andy.
November 2nd, 2007
woah – feedback loop
November 2nd, 2007
cool! the colors of the second one remind me of the nvidia logo
November 2nd, 2007
I did the same thing as one of the options at http://www.reversefold.com. Choose Textured, then Hall of Mirrors. If you choose Recycle instead of Redraw you can get some real cool looking effects.
November 2nd, 2007
Hi Andy,
first, nice stuff you´re doing.
I am trying to use your source code, but I just can´t get it running. I guess you´re using the as2 trunk of PV3D… But when I try using it I get some mistakes in the compiler output. Like
Camera3D.as: Line 50
“1017: The definition of Basic class CameraObject3D could´nt be found.” That happend when i put the PlaneMaterial.as in the materials folder of the as2 trunk.
If I use as3 trunk I get even more mistakes.
Can you help me out?
Thanks niel
November 5th, 2007
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