Papervision3D – Playing With Infinity


A random idea hit me tonight so I spent a few minutes throwing this together.  The general idea is the material renders the scene to which it belongs, creating a seemingly infinite cycle.  Check it out!

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Enjoy! 

And of course:

Get the Source!


10 Comments, Comment or Ping

  1. Very cool effects )

    November 2nd, 2007

  2. Andy, that is a fascinating idea, and to awesome effect. Some of the closeup points of view visually remind me of the Peirce series, which can be used in microtonality.

    November 2nd, 2007

  3. Liam Hawks

    Fantastic. Works really well. Could be the start of a pretty interesting path.

    November 2nd, 2007

  4. Great work, this could evolve into some nice fractal stuff :)

    November 2nd, 2007

  5. Very nice. Excellent work Andy.

    November 2nd, 2007

  6. woah – feedback loop

    November 2nd, 2007

  7. cool! the colors of the second one remind me of the nvidia logo :)

    November 2nd, 2007

  8. I did the same thing as one of the options at http://www.reversefold.com. Choose Textured, then Hall of Mirrors. If you choose Recycle instead of Redraw you can get some real cool looking effects.

    November 2nd, 2007

  9. niel

    Hi Andy,
    first, nice stuff you´re doing.
    I am trying to use your source code, but I just can´t get it running. I guess you´re using the as2 trunk of PV3D… But when I try using it I get some mistakes in the compiler output. Like
    Camera3D.as: Line 50
    “1017: The definition of Basic class CameraObject3D could´nt be found.” That happend when i put the PlaneMaterial.as in the materials folder of the as2 trunk.
    If I use as3 trunk I get even more mistakes.
    Can you help me out?
    Thanks niel

    November 5th, 2007

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